The less you can carry, the less you can bring home to sell from a long haul. I find myself wondering what in-game functions are supported by restricting how much a character can carry. many JRPGs) and allow you to carry 99 Tents and 99 Cabins and 99 Great Big Swords as well as whatever else. Still, other games eschew this entirely (e.g. Some games (modern FPSs mostly) restrict purely the number of items you can carry regardless of how much they might 'weigh'. I'd like to talk about the purpose of weight capacity in a game, beyond just the simple reduction to "it's more realistic." Some games give you all of the numbers: weight of each object, how much you can carry, and how much you're currently carrying.
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